behavioral motivation review

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Across
  1. 2. expected utility= utility * subjective probability
  2. 3. process by which a person becomes set to achieve a goal.includes persistence,determination,effort, and time expenditure in pursuit of the goal
  3. 5. the incentive that is chosen to be acquired or achieved
  4. 11. rules of thumb, may lead to good choices, but not necessarily; ex: restaurant choice
  5. 13. pay higher cost, alternative value decreased
  6. 16. as objective incentive value increases, utility increases but in smaller and smaller amounts.
  7. 17. social comparison used to set performance goals
  8. 18. reward value increased, cost decreased
  9. 21. luxuries; movies, video games; less resistant to demands
  10. 22. subjective properties of an incentive such as satisfaction, pleasure or usefulness
  11. 25. satisfaction obtained from achieving a goal
  12. 28. some minimum standard that must be met
  13. 29. opportunities for saving time and effort
  14. 30. hierarchical rank of a goal; based on value of a goal. Higer level goals have higher value
  15. 31. no change in reward, cost increased
Down
  1. 1. losses are more dissatisfying than gains are satisfying
  2. 4. time between the current behavior and the availability of a future incentive
  3. 6. select behaviors and increases expression of those behaviors
  4. 7. following rules to make decisions easier; want to plan problem solve and make decisions with least amount of effort
  5. 8. subjective value of a stimulus produces psychological demand.Stimuli with the highest valence are selected as goals
  6. 9. food, rent, more resistant to increased demand
  7. 10. how hard it is to achieve a goal
  8. 12. one's capability to perform a task. success raises self efficacy and failure lowers self-efficiacy
  9. 14. future incentive is represented today at a lower value.General formula for determining incentive value from amount and delay is: incentive value =amount of incentive/ (1+ Delay interval)
  10. 15. ability of an incentive to motivate depends on prior experience
  11. 19. what you are willing to pay
  12. 20. positive or negative feeling that the anticipated goal produces.
  13. 23. value- attractiveness of an incentive based on objective properties such as number and amount or subjective properties (one's appraisal of objective value)
  14. 24. will work if deprived of reinforcer
  15. 26. external stimuli that motivate or induce behavior to occur. Influence behavior based on anticipated consequence (motivational properties)
  16. 27. select against behaviors and decreases expression of those behaviors