Ben Dickson

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Across
  1. 3. a bunch of information sent to a system. They may arrive at their destination out of order.
  2. 4. A sequence of characters.
  3. 7. A group of instructions for programming that is named.
  4. 9. Data that does not accurately reflect a study
  5. 12. The data that lies within another piece of data.
  6. 14. Uses,Not,And, and or.
  7. 15. a connection of programs, linked page, and files abbreviated with
Down
  1. 1. Comes from an action and gives data to a program.
  2. 2. A data type that can either be true or false
  3. 5. Data sent to a computing device for processing
  4. 6. a method of showing information with two options.
  5. 8. A reference to a value
  6. 10. The connections between devices
  7. 11. Data that came from a program and went to a device.
  8. 13. Seeking out problems in an algorithm and fixing out.