Blah
Across
- 2. assigns physical materials to components and bodies in a design to control their thermal, mechanical, strength, and advanced engineering properties, as well as their appearance
- 3. creates a new internal external component in the assembly
- 7. scales sketch objects, bodies, or components
- 8. slides a component around a single axis
- 10. assigns appearances to components bodies or faces in a design to override the color and texture of their physical materials without affecting physical engineering properties
- 15. rotates and slides a component on a single axis
- 17. removes material from a part interior, creating a hollow cavity with walls of a specified thickness
- 18. duplicates face, bodies, features, or components in a design and distributes them to create a pattern on a specific pattern-
- 19. adds thickness to surface face to create a solid body
- 21. a sketch profile or planar face around a selected axis
- 22. joins, cuts, or intersects 2 or more solid bodies to create a single solid body
- 24. reports distance angle area or position data of the selected objects
- 26. creates a solid coil
- 30. applies a fixed or parting line draft angle to planar face
- 33. modifies the selected geometry using offset, extrude, or fillet commands. The operation depends on the geometry selected
- 34. rotates a component around the joint origin
- 35. mirrors the selected sketch curves in about a selected sketch line
- 39. creates a construction plane that is tangent to a cylindrical or conical face at the mouse point
- 40. sweeps a sketch profile or planar face along a selected path
- 41. duplicates selected sketch curves in an arc or circular pattern
- 43. creates a construction plane passing through 2 linear edges or axes
- 44. divides face using a selected profile face or plane as the cutting tool
- 46. rounds the edges of a solid body by adding material to interior edges and removes materials from exterior edge
- 47. creates a circular detail view of a portion of the design
- 49. creates a construction plane at the midpoint between 2 faces or work planes. Use the construction plane as a sketch plane or as input for modeling tools like split body
Down
- 1. create a construction plane through 3 points
- 4. bevels the edges of a solid or surface body by removing material from exterior edges adding material to interior edges
- 5. creates, joins or removes volumes using bounding volumes formed by tool selections
- 6. create a construction plane normal to an edge or sketch profile
- 8. Creates new bodies by dividing selected bodies using a profile, face, or plane.
- 9. selected two straight edges the centerline is created between them
- 11. creates a construction plane through a plane, axis, or line at a specific angle
- 12. creates a construction plane that is offset from the selected face or plane
- 13. locks the relative position of the selected components. The components are treated as a single object when moved, or when joints are applied
- 14. rotates a component along 3 different axes on a gimbal system (3 nested rotations)
- 15. selected rounded edges such as holes or fillets. A center mark pattern including a PCD is created
- 16. create a transitional shape between 2 or more sketch profiles or planer faces
- 18. rotates and slides a component on 2 different axes
- 20. select a rounded edge, such as a fillet, hole, sphere, or cylinder
- 23. position components relative to one another and define the relative motion. Components maintain their current position
- 25. adds depth to open or close sketch profiles or faces
- 27. reports the interference between selected bodies or components
- 28. creates a full, half, offset, or aligned section view through the design
- 29. creates a hole based on user specified values and selections
- 31. positions components relative to each other in an assembly, the defines the relative motion between them.
- 32. creates projected orthogonal and isometric views of the design
- 36. creates a view of the referenced design
- 37. create a construction plane that is tangent to a cylindrical or conical face
- 38. create a solid torus
- 42. add internal and external threads to cylindrical geometry. Threads can be cosmetic or modeled on the geometry
- 45. rotates a component around one axis normal to a plane and slides it along 2 axes parallel to the plane
- 48. locks components together and removes all degrees and freedom