Set 2

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Across
  1. 3. To remove errors from code
  2. 4. Type of memory
  3. 6. Functional programming language
  4. 10. A way to represent data structures
  5. 11. A design pattern for handling events
  6. 13. A programming paradigm emphasising immutability
  7. 14. Short for binary digit
  8. 15. Compiled, statically-typed language
Down
  1. 1. Connecting computers
  2. 2. Program error
  3. 5. Language designed for web applications
  4. 7. A design pattern for object creation
  5. 8. A principle of code re usability
  6. 9. A technique for managing asynchronous operations
  7. 12. Interpreted, dynamically-typed language