C-STEM
Across
- 1. – A requirement that must be true for a certain action to happen.
- 5. – An instruction for the robot to perform a specific action.
- 7. – A device that collects input from the environment (like light or touch).
- 8. – A condition that checks whether something is true before acting.
- 10. – A command to perform the same action multiple times.
- 12. – A virtual environment where you test your code before real execution.
- 13. – A container that stores values, like numbers or text.
- 15. – The action taken when an if condition isn’t met.
- 16. – The process of finding and fixing errors in a program.
- 18. – A component that controls movement in robots.
Down
- 2. – A response or action produced by the robot after processing input.
- 3. – The way the robot faces or moves (e.g., north, south, left, right)
- 4. – A reusable block of code that performs a task when called.
- 6. – A loop that never stops unless interrupted.
- 7. – A set of instructions for a robot to follow from start to finish.
- 8. – Information received from the user or the environment.
- 9. – A code structure that repeats actions until a condition is met.
- 11. – A specific cause that activates an event or action.
- 12. – How fast the robot moves or performs actions.
- 14. – Something that triggers an action, like pressing a button.
- 17. – A visual piece of code that snaps together like a puzzle.