CAFS: Social Impact of Technology
Across
- 2. The study, development and application of devices, machines and techniques to manufacturing and productive processes.
- 3. Relates to the manner in which individuals live and interact together. It encompasses values, morals, beliefs and traditions within a particular community.
- 8. Physical devices we use to accomplish tasks.
- 10. Can include physical, intellectual, psychological or sensory impairment.
- 12. Inventions that are more complicated and have a number of related parts, such as the iPod and the mobile phone.
- 13. Refers to fairness and equality in terms of both access to and use of resources, including technology.
- 14. Entitlements.
- 16. Inventions that are very simple and date back to earlier generations, including things such as stone tools and the typewriter.
- 18. The degree of satisfaction that an individual or group experiences when needs are met.
- 19. Improvement of society as a whole.
Down
- 1. Resulted from the rise in digital technology. The accessing and sharing of information are much faster and easier processes.
- 4. Allows individuals to develop the knowledge and skills to access technology and provides opportunities to gain confidence in using it.
- 5. Having too many sources of information that involves conflicting views about the one issue.
- 6. Refers to the way in which we live our lives. Our lifestyle is made up of components such as family, friends, home, work, school, sleep, leisure, culture and community.
- 7. Provide fast and efficient processes for customers through the use of innovative technologies such as online shopping, self-service checkouts and electronic banking.
- 9. The movement towards digital technology and away from analogue, mechanical and electronic technology.
- 11. Relates to the social expectations of males and females with regard to perceptions of masculinity and femininity.
- 15. Rural locations include those dominated by the agricultural industry. They tend to be a significant distance from major cities, which influences their access to resources.
- 17. Questioning whether something is morally right or wrong.
- 19. Things such as computer programs that, unlike hardware, are not physical or tangible devices.
- 20. Ability to do something without wasting energy or effort.