CAFS: Social Impact of Technology

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Across
  1. 2. The study, development and application of devices, machines and techniques to manufacturing and productive processes.
  2. 3. Relates to the manner in which individuals live and interact together. It encompasses values, morals, beliefs and traditions within a particular community.
  3. 8. Physical devices we use to accomplish tasks.
  4. 10. Can include physical, intellectual, psychological or sensory impairment.
  5. 12. Inventions that are more complicated and have a number of related parts, such as the iPod and the mobile phone.
  6. 13. Refers to fairness and equality in terms of both access to and use of resources, including technology.
  7. 14. Entitlements.
  8. 16. Inventions that are very simple and date back to earlier generations, including things such as stone tools and the typewriter.
  9. 18. The degree of satisfaction that an individual or group experiences when needs are met.
  10. 19. Improvement of society as a whole.
Down
  1. 1. Resulted from the rise in digital technology. The accessing and sharing of information are much faster and easier processes.
  2. 4. Allows individuals to develop the knowledge and skills to access technology and provides opportunities to gain confidence in using it.
  3. 5. Having too many sources of information that involves conflicting views about the one issue.
  4. 6. Refers to the way in which we live our lives. Our lifestyle is made up of components such as family, friends, home, work, school, sleep, leisure, culture and community.
  5. 7. Provide fast and efficient processes for customers through the use of innovative technologies such as online shopping, self-service checkouts and electronic banking.
  6. 9. The movement towards digital technology and away from analogue, mechanical and electronic technology.
  7. 11. Relates to the social expectations of males and females with regard to perceptions of masculinity and femininity.
  8. 15. Rural locations include those dominated by the agricultural industry. They tend to be a significant distance from major cities, which influences their access to resources.
  9. 17. Questioning whether something is morally right or wrong.
  10. 19. Things such as computer programs that, unlike hardware, are not physical or tangible devices.
  11. 20. Ability to do something without wasting energy or effort.