Canadian Immigration and Demographics
Across
- 1. Immigrants' effect on the economy. New "players" boost the team's performance—skills improve the economy.
- 3. Increase in number of people over time. More people being added than leaving or dying—like a growing audience at a concert.
- 5. Graph showing age and gender groups. Like a bar chart stacking ages to see population shape.
- 6. Movement of qualified workers to another country. Professionals moving for jobs—like star players traded to a new team.
- 10. Variety of cultures in society. Like a mix of different flavors in a salad—enriches experience.
- 11. Combining different groups equally. Everyone joining together as equals—like teammates working towards a common goal.
- 13. People aged 15-64 who can work. The "players on the field" in the economy—like athletes in their prime.
- 18. Program allowing provinces to select immigrants. Regions picking people they need—like a club choosing members with specific skills.
- 20. More older people in the population. Like a school with more seniors than freshmen.
- 22. Leaving a country to live elsewhere. Departing your "home team" to play abroad.
- 23. Loss of educated people to other countries. When smart folks leave for better prospects—like a school losing its best teachers to another.
- 25. Total number of people in an area. Like counting everyone in a city to know its size.
- 26. Non-workers relying on workers' support. The "weight" workers carry supporting others—like parents caring for kids and grandparents.
- 28. Average number of children per woman. On average, how many kids each woman has—like the typical family size in a neighborhood.
- 32. Ability to maintain over time. Keeping things going without running out—like not spending all your allowance at once.
- 34. Laws about who can immigrate. Guidelines deciding who joins the "team"—like tryout criteria.
- 36. Policy supporting multiple cultures together. Encouraging everyone to keep their traditions—like a potluck dinner with various dishes.
- 37. People moving for better job opportunities. Moving to find work and improve life—like seeking a better school for education.
- 38. Model of population change over time. Shows how populations evolve as countries develop—like stages in a video game's difficulty levels.
- 39. Relocating refugees to a safe country. Giving shelter to those fleeing danger—like offering a friend a place to stay during a storm.
- 40. Problems from population changes. Issues like too few workers—similar to a team lacking players.
- 41. Increasing median age in the population. More older people than before—like a classroom with mostly seniors and few freshmen.
Down
- 2. Median age of population increases. The average person is older now—like a movie series where the actors age over time.
- 4. Adopting the culture of another group. Blending in by taking on new customs—like learning the local language to fit in.
- 7. Deaths per 1,000 people annually. Counting how many people pass away each year per 1,000 people.
- 8. Immigrants bringing family to join them. Reuniting with loved ones abroad—like inviting family to live with you.
- 9. Fear or dislike of foreigners. Being wary of outsiders—like rejecting new students without getting to know them.
- 12. Fertility rate to replace population exactly. Enough babies born to keep population size steady—like breaking even in a budget.
- 14. Proportions of different ages in a population. The mix of young and old people—like different grades in a school.
- 15. Dependents compared to working individuals. How many people rely on each worker—like passengers per bus driver.
- 16. Statistical data about populations. Knowing the "stats" about age and background in a group.
- 17. Birth rate minus death rate. If more are born than die, the population "grows naturally"—like income after expenses.
- 19. Births per 1,000 people annually. Counting babies born each year per 1,000 people—like tallying new students each year.
- 21. Continued growth despite low fertility. Population keeps growing due to many young people—like a train taking time to stop after brakes are applied.
- 24. Dependents divided by working-age population. Comparing "fans" (dependents) to "players" (workers) supporting them.
- 27. Government plans on population issues. Like school rules to manage class sizes.
- 29. Demand for workers in the economy. Businesses needing "players" to fill positions—like teams needing athletes.
- 30. Bonds bringing society together. The glue holding people united—like school spirit during a big game.
- 31. Moving from one place to another. Like students switching schools for better opportunities.
- 33. How newcomers fit into society. Making new friends and becoming part of the "group project."
- 35. Moving into a country to live. Joining a new "team" in another country permanently.