Ch 1
Across
- 1. Memory A type of non-volatile memory that can be electrically erased and reprogrammed, commonly used in USB drives and SSDs.
- 3. Access Memory A type of computer memory that can be accessed randomly; any byte of memory can be accessed without touching the preceding bytes.
- 6. Memory The storage area where data is temporarily held while being processed by the CPU. It is typically synonymous with RAM (Random Access Memory).
- 7. Drive A data storage device used for storing and retrieving digital information, using magnetic storage.
- 8. Reality A simulated experience that can be similar to or completely different from the real world, typically involving the use of VR headsets.
- 11. The main printed circuit board (PCB) in a computer, containing the CPU, memory, and connectors for other peripherals.
- 12. Factors The physical size, shape, and specifications of a hardware component, particularly in reference to motherboards, drives, and cases.
- 13. Disk Drive A data storage device that uses magnetic storage to store and retrieve digital information using one or more rigid, rapidly rotating disks (platters) coated with magnetic material.
- 15. System System software that manages computer hardware, software resources, and provides common services for computer programs.
- 18. Drives Drives that use lasers to read or write data to optical discs like CDs, DVDs, or Blu-rays.
Down
- 2. State Drives A storage device containing non-volatile flash memory, used in place of a hard disk because of its speed.
- 3. Only Memory A type of non-volatile memory used in computers and other electronic devices to store firmware or software that is rarely or never changed.
- 4. Storage Devices or systems used to store large amounts of data, such as hard drives, SSDs, or networked storage solutions.
- 5. Processing Unit The primary component of a computer that performs most of the processing inside a computer, executing instructions from software.
- 6. A computer or system that provides resources, data, services, or programs to other computers, known as clients, over a network.
- 9. Reality An interactive experience where real-world environments are enhanced by computer-generated perceptual information.
- 10. External devices connected to a computer, such as a keyboard, mouse, printer, or external hard drive.
- 14. Cycle The process a computer follows to execute instructions, typically consisting of fetching, decoding, executing, and storing results.
- 16. of Things The network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, and connectivity, allowing them to connect and exchange data.
- 17. Processing Unit A specialized processor primarily designed to accelerate graphics rendering.