Ch.24 Guiding Science and Technology Experiences

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Across
  1. 2. Recognizable
  2. 3. Pieces of software that can be run on the internet from a phone, computer, electronic tablet, or other type of handheld device.
  3. 6. Focuses on using tools to make things happen, identify problems, and make things work.
  4. 9. An acronym that stands for the disciplines of science, technology, engineering, and math; a curriculum focusing on integrating the four discipline that help prepare children to live and work in the twenty-first century.
  5. 10. Animals that usually sleep during the day and are awake at night.
  6. 11. A box with a circle cut in it large enough for children to put their hands into and identify different objects and materials placed inside by touch.
Down
  1. 1. Underground
  2. 4. The study of natural processes and their products.
  3. 5. A table used to display science related items and create a learning environment rich in materials.
  4. 7. A type of soil with ideal amounts of clay, silt, and sand.
  5. 8. Sprout