Ch.24 Guiding Science and Technology Experiences
Across
- 2. Recognizable
- 3. Pieces of software that can be run on the internet from a phone, computer, electronic tablet, or other type of handheld device.
- 6. Focuses on using tools to make things happen, identify problems, and make things work.
- 9. An acronym that stands for the disciplines of science, technology, engineering, and math; a curriculum focusing on integrating the four discipline that help prepare children to live and work in the twenty-first century.
- 10. Animals that usually sleep during the day and are awake at night.
- 11. A box with a circle cut in it large enough for children to put their hands into and identify different objects and materials placed inside by touch.
Down
- 1. Underground
- 4. The study of natural processes and their products.
- 5. A table used to display science related items and create a learning environment rich in materials.
- 7. A type of soil with ideal amounts of clay, silt, and sand.
- 8. Sprout