Chapter 2
Across
- 2. Stores or represents a floating point number.
- 4. Act of setting a value to its negative equivalent.
- 6. Specifies the variable's name and data type.
- 10. Assigns a variable with a value; X=5
- 12. A name created by a programmer for an item.
- 14. A word that is part of the language. Cannot be used as a variable or identifier.
- 18. Converts a value of one type to another type.
- 19. Order of standard mathematics.
- 20. A set of style guidelines defined by someone for naming variables.
- 21. Joins multiple words, capitalizing each word except the first.
- 23. Named value that cannot be changed during the execution of a program.
- 25. The way a floating point number is written in code. Textual Representation of a floating point value.
- 26. Symbol that performs a built-in calculation.
Down
- 1. Evaluates the remainder. Returns the remainder after dividing one number by another.
- 3. Data type that can hold whole number values.
- 5. Automatic conversion of data type from one to another, without the programmer stating the conversion.
- 7. unrepresentable or undefined value.
- 8. Real numbers with decimal places. The actual numerical value itself.
- 9. Dividing a nonzero floating point number by zero.
- 11. Method used to initialize the random number generator.
- 13. Takes two arguments, lowValue and highValue, and returns a random integer in the range lowValue to highValue.
- 15. Software development approach where a system is built piece by piece, things are added gradually in small increments.
- 16. Statements executed by invoking the function's name.
- 17. Combination of variables, operators, constants, and function calls that evaluates to a single value.
- 22. A value or piece of data that is passed to a function when it is called.
- 24. Fixed value directly written in the code. Specific value in code.