Chapter 2

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Across
  1. 2. Stores or represents a floating point number.
  2. 4. Act of setting a value to its negative equivalent.
  3. 6. Specifies the variable's name and data type.
  4. 10. Assigns a variable with a value; X=5
  5. 12. A name created by a programmer for an item.
  6. 14. A word that is part of the language. Cannot be used as a variable or identifier.
  7. 18. Converts a value of one type to another type.
  8. 19. Order of standard mathematics.
  9. 20. A set of style guidelines defined by someone for naming variables.
  10. 21. Joins multiple words, capitalizing each word except the first.
  11. 23. Named value that cannot be changed during the execution of a program.
  12. 25. The way a floating point number is written in code. Textual Representation of a floating point value.
  13. 26. Symbol that performs a built-in calculation.
Down
  1. 1. Evaluates the remainder. Returns the remainder after dividing one number by another.
  2. 3. Data type that can hold whole number values.
  3. 5. Automatic conversion of data type from one to another, without the programmer stating the conversion.
  4. 7. unrepresentable or undefined value.
  5. 8. Real numbers with decimal places. The actual numerical value itself.
  6. 9. Dividing a nonzero floating point number by zero.
  7. 11. Method used to initialize the random number generator.
  8. 13. Takes two arguments, lowValue and highValue, and returns a random integer in the range lowValue to highValue.
  9. 15. Software development approach where a system is built piece by piece, things are added gradually in small increments.
  10. 16. Statements executed by invoking the function's name.
  11. 17. Combination of variables, operators, constants, and function calls that evaluates to a single value.
  12. 22. A value or piece of data that is passed to a function when it is called.
  13. 24. Fixed value directly written in the code. Specific value in code.