Chapter 3 and 4 crossword

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Across
  1. 3. asks a question about a condition or computes a value
  2. 4. the number of times a loop will execute
  3. 5. a statement that executes to make objects perform a certain action
  4. 6. instruction conditional execution
  5. 8. A built-in method such as move or turn
  6. 9. repeating a behavior
  7. 10. A method level that defines behaviors for a single object
  8. 11. A coordinated sequence of instructions that will be carried out when requested
  9. 12. a blueprint or template that tells Alice exactly how to create and display an object
  10. 13. The process of breaking a problem down into large tasks and then breaking each task down into simpler steps (two words)
  11. 15. Thinking about a collection of instructions as if it was just one instruction
  12. 16. choice that needs to be made
  13. 17. When an object is created from a class and displayed
  14. 18. operator a symbol that tests the value of one number in relation to another
  15. 20. execution where some condition is checked and a decision is made about whether or not a certain section of the program code will be executed.
  16. 22. looping or repeating a behavior
  17. 23. the new class inherits methods from the old class
  18. 25. A placeholder that acts like a basket to receive information that we send to a method
Down
  1. 1. An object created from a class
  2. 2. two objects overlap each other
  3. 5. A diagram that illustrates stepwise refinement, also called a structure chart (three words)
  4. 7. a math operation on numbers or other kinds of values that yields a result
  5. 12. Invoking or executing a method by dragging it into the code
  6. 14. A method level that reference more than one object
  7. 19. In a call to a method, the value sent in to a method parameter
  8. 20. a test that returns a true or a false
  9. 21. value true or false
  10. 24. structure a statement that controls the execution of a block of instructions