Chapter 4

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Across
  1. 2. A skill where the rate, speed or pace is controlled by your opponent
  2. 3. A learned action or behaviour.
  3. 4. Goals that focus on the end result.
  4. 6. The A in SMART targets
  5. 8. The target have a set period to achieve it in.
  6. 10. A form of feedback that comes from outside the performer.
  7. 11. The first stage of the information processing model
  8. 12. The wrist movement in a spin bowl in cricket is an example of this.
Down
  1. 1. The 4th stage of the information processing model.
  2. 3. Information is stored here for up to 60 seconds.
  3. 5. This is used by performers to decide what to focus on in the input stage
  4. 7. A goal that focuses on personal standards, you are not compared to other performers
  5. 9. A skill that is performed the same way each time.