Chapter 7: Technology-Based Training Methods
Across
- 3. _______ learning is a self-initiated and learner-controlled form of collaborative learning in which individuals in a social network share ideas and information, and in the process solve problems and create new knowledge
- 6. Software that is used for the administration, delivery and management of an organization’s training and development programs
- 8. A live or recorded video or audio broadcast over the internet
- 9. A webpage or collection of webpages in which users share, contribute and modify information on a topic
- 10. __________ training does not involve using technology to deliver training
- 12. A website that contains commentary and information on a subject
- 13. A seminar that takes place live over the web
- 15. Tailoring instructional elements to meet trainee preferences and needs
- 16. Short audio or video recordings that can be downloaded and played on a mobile device such as an iPod or smartphone
Down
- 1. Small amounts of bite-sized information to meet a specific learning outcome
- 2. _____ 2.0 refers to Internet tools that enable communicating and sharing information and knowledge
- 4. _________ of practice are groups of employees who share similar concerns and problems and meet regularly to share experiences and knowledge
- 5. The use of game mechanics and elements from video games to engage and motivate employees in the workplace
- 7. Training that is live and requires trainees to be at their computer at a specific time
- 11. Training that is pre-recorded and available at any time from any location
- 14. _______ learning are training programs that tailor and adjust training content and material to the specific needs of the trainees