Chapter 7: Technology-Based Training Methods

12345678910111213141516
Across
  1. 3. _______ learning is a self-initiated and learner-controlled form of collaborative learning in which individuals in a social network share ideas and information, and in the process solve problems and create new knowledge
  2. 6. Software that is used for the administration, delivery and management of an organization’s training and development programs
  3. 8. A live or recorded video or audio broadcast over the internet
  4. 9. A webpage or collection of webpages in which users share, contribute and modify information on a topic
  5. 10. __________ training does not involve using technology to deliver training
  6. 12. A website that contains commentary and information on a subject
  7. 13. A seminar that takes place live over the web
  8. 15. Tailoring instructional elements to meet trainee preferences and needs
  9. 16. Short audio or video recordings that can be downloaded and played on a mobile device such as an iPod or smartphone
Down
  1. 1. Small amounts of bite-sized information to meet a specific learning outcome
  2. 2. _____ 2.0 refers to Internet tools that enable communicating and sharing information and knowledge
  3. 4. _________ of practice are groups of employees who share similar concerns and problems and meet regularly to share experiences and knowledge
  4. 5. The use of game mechanics and elements from video games to engage and motivate employees in the workplace
  5. 7. Training that is live and requires trainees to be at their computer at a specific time
  6. 11. Training that is pre-recorded and available at any time from any location
  7. 14. _______ learning are training programs that tailor and adjust training content and material to the specific needs of the trainees