Chapter 9 Crossword Puzzle
Across
- 5. has jurisdiction over policies related to the media industry, including restrictions on content and the structure of ownership.
- 8. What is a negative to playing video games?
- 11. ________has changed mass communication from a national to a global enterprise.
- 13. The phenomenon in which an individual exposed to a suggestion will act on it.
- 14. Skills, What is a benefit to playing video games?
- 16. Schools use this as a teaching strategy to help every student learn the same things.
- 17. Captions, A tool used on shows for people with hearing impairments.
- 19. Being able to communicate thought reading and writing.
- 20. learned behavior, including knowledge, beliefs, art, morals, law, customs, skills, and traditions.
Down
- 1. These ________ affect the pervasiveness of media exposure types of media and messages experienced, adult meditation, and impact of socialization outcomes.
- 2. Did it happen in the real and unrehearsed world, or was it constructed and scripted?
- 3. Status, What can cause a gap between those who are information-rich & information-poor?
- 4. Music Television was a highly controversial provider of entertainment because of its ability to captivate young audiences.
- 6. Theory, media content affects viewers’ beliefs about the world and consequently alters their behavior.
- 7. an oversimplified representation of members of a particular group.
- 9. Children are assumed to be more ______ than adults when it comes to amount of time watching TV.
- 10. computer chips that can be programmed to block undesirable programs.
- 12. Media, the form of communication in which large audiences quickly receive a given message via an impersonal medium.
- 15. Literacy, understanding how to use digital devices and the internet safely and effectively.
- 18. Medal, Awards given yearly for the most distinguished picture book for children.