CIS 2

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Across
  1. 1. : Open arrow; caller does not wait.
  2. 3. : Describes externally observable behaviour and all possible interactions.
  3. 6. : Person, organization, or system that interacts with the system.
  4. 7. : Link between classes indicating a relationship.
  5. 9. : Standard way of visualizing the design of a system.
  6. 10. : Description for a group of objects with similar properties and common behaviour.
  7. 11. : Activity the system performs in response to an actor’s request.
  8. 14. : Process of extracting shared characteristics into a generalized superclass.
  9. 16. : Static structure diagram of classes, attributes, operations, relationships.
  10. 18. : Vertical dashed line showing an object’s existence over time.
  11. 19. : Realization of a class (an instance).
  12. 20. : Notation for allowed number of related instances (1, 0..*, 1..*, 0..1, …).
Down
  1. 2. : Describes the sequence of events for a single use case.
  2. 4. : Solid arrow; caller waits for completion.
  3. 5. : Whole/part where the child cannot exist without the parent.
  4. 8. : Method/behaviour provided by a class.
  5. 12. : Whole/part where the child can exist without the parent.
  6. 13. : Helps visualize the static structures of the system.
  7. 15. : Helps visualize the dynamic nature of the system.
  8. 17. : Named property of a class.