CLass 7

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Across
  1. 3. Related to reasoning and making decisions based on rules.
  2. 4. Repeating a set of instructions more than once.
  3. 8. Choosing which instructions to execute based on a condition.
  4. 9. Finding and correcting errors in a program.
  5. 13. Executing instructions in the correct order, one after another.
  6. 15. single letter, digit, or symbol.
  7. 17. giving a variable its initial value before it is used.
Down
  1. 1. diagram that represents an algorithm using standard symbols.
  2. 2. named storage location whose value can change during a program.
  3. 4. The name given to a variable, function, or other program element.
  4. 5. Giving a value to a variable using the = operator.
  5. 6. Data entered into a computer program by the user.
  6. 7. word A word in Python that has a special meaning and cannot be used as an ordinary identifier, such as if.
  7. 10. data type used to store decimal numbers, such as 3.14.
  8. 11. An error in a computer program.
  9. 12. data type used to store whole numbers, such as 25.
  10. 13. A data type used to store text, such as "Hello".
  11. 14. A Python function used to display output on the screen.
  12. 16. A line or arrow connecting flowchart symbols to show the direction of flow.
  13. 18. An error caused by breaking the grammar rules of Python.