CLass 7
Across
- 3. Related to reasoning and making decisions based on rules.
- 4. Repeating a set of instructions more than once.
- 8. Choosing which instructions to execute based on a condition.
- 9. Finding and correcting errors in a program.
- 13. Executing instructions in the correct order, one after another.
- 15. single letter, digit, or symbol.
- 17. giving a variable its initial value before it is used.
Down
- 1. diagram that represents an algorithm using standard symbols.
- 2. named storage location whose value can change during a program.
- 4. The name given to a variable, function, or other program element.
- 5. Giving a value to a variable using the = operator.
- 6. Data entered into a computer program by the user.
- 7. word A word in Python that has a special meaning and cannot be used as an ordinary identifier, such as if.
- 10. data type used to store decimal numbers, such as 3.14.
- 11. An error in a computer program.
- 12. data type used to store whole numbers, such as 25.
- 13. A data type used to store text, such as "Hello".
- 14. A Python function used to display output on the screen.
- 16. A line or arrow connecting flowchart symbols to show the direction of flow.
- 18. An error caused by breaking the grammar rules of Python.