Code Blocks

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Across
  1. 2. you can randomize all the movement functions, the pen RGB color, pen thickness, and dot size.
  2. 3. Draws an arc onto the display from start to stop angle, centered at x and y and inscribed in a rectangle with sides length w(idth) and h(eight).
  3. 6. Velocity in the positive x direction of the sprite in pixels per frame.
  4. 8. Sets the color used to draw lines, points and outline shapes.
  5. 10. Sets the color used for the background of your game.
Down
  1. 1. Velocity in the positive y direction of the sprite in pixels per frame.
  2. 4. Draws an ellipse onto the display centered at x and y and inscribed in a rectangle with sides length w(idth) and h(eight).
  3. 5. Clockwise rotation change in degrees per frame of the sprite.
  4. 7. Sets the color used to fill shapes.
  5. 9. assign a value to a variable