Code HS terms

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Across
  1. 4. Starts filling drawn shapes.
  2. 8. Symbol or container that holds value.
  3. 12. i in range lets us control how much we want code repeated.
  4. 13. Controls Tracy’s color.
  5. 14. Information given to functions when you define them. Parameter is the variable when declaring the function.
  6. 15. Controls Tracy’s thickness.
  7. 16. Down Design A method for breaking our program into smaller parts.
  8. 18. Control flow tool used as a section condition check after an if statement.
  9. 20. Brief explanation of code in English.
  10. 21. Boolean for ‘true’
Down
  1. 1. Stops filling drawn shapes.
  2. 2. A value that can be true or false.
  3. 3. Statement Lets you ask a question to the program and only run code if the answer is true.
  4. 4. Command that tells racy how far to move backward.
  5. 5. Commands that tells TRacy how far to move forward.
  6. 6. Breaking your program into smaller parts.
  7. 7. Command you get to invent and name. Breaks programs in to smaller parts, helps with understanding.
  8. 9. Message in code that explains what is going on.
  9. 10. loop Lets us repeat code as long as something is true.
  10. 11. The last line of code if the value does not match the if statement or elif.
  11. 17. Boolean for ‘false’
  12. 19. Body What will be executed when the function is called.