code.org TERMS
Across
- 2. An action that causes something to happen.
- 4. Statements that only run under certain conditions.
- 5. An action that a sprite performs continuously until it’s told to stop.
- 7. Not giving up.
- 8. Finding and fixing problems in an algorithm or program.
- 10. A message on the computer screen that waits for input from the user.
- 14. Loops that have a predetermined beginning, end, and increment (step interval).
- 15. Where two sides of a shape come together, measured in degrees.
- 16. An algorithm that has been coded into something that can be run by a machine.
- 21. Something a program checks to see if it is true before allowing an action.
- 22. A loop that continues to repeat while a condition is true.
- 23. Part of a program that does not work correctly.
Down
- 1. Putting commands in correct order so computers can read the commands.
- 3. A label for a piece of information used in a program.
- 6. A list of steps to finish a task.
- 9. The art of creating a program.
- 11. Make partial or minor changes to something, typically so as to improve it
- 12. To write code, or to write instructions for a computer.
- 13. Blocks of code designed to perform a particular task.
- 17. A graphic on the screen with a location, size, and appearance.
- 18. A command that tells you to do something only up to the point that something becomes true.
- 19. To do something again.
- 20. The action of doing something over and over again.