Codesters Lesson 1 Vocab
Across
- 1. a letter, number, word, or sentence in quotation marks; strings appear green in the Codesters code editor
- 3. rules that define the way that code must be written
- 5. a character, shape, or text object that can be added to the stage
- 6. where on the stage are the coordinates 0,0?
- 8. a problem in code that either stops the program from running or causes the program to have unintended results
- 9. the process of reviewing code and removing any bugs
- 11. the place in Codesters that contains the different commands and their syntax which can be dragged into the code editor
- 12. punctuation used to gather together information in Python and must be used in pairs with a left/open paren ( and a right/close paren ); also called parens
- 14. steps to follow for each activity in a lesson
- 16. a sequence of commands that tells the computer what to do
Down
- 1. the entire screen
- 2. label the name of an image in a sprite command; sprite = codesters.Sprite("cat") will display the sprite with the "cat" image label
- 4. punctuation used to surround strings in Python; must be used in pairs at the beginning and end of a string
- 5. the area where the program's visual output is displayed
- 7. each line of code in a program that tells the computer what to do; a series of commands builds a program
- 10. the area where code blocks can be added or code can be typed
- 13. fill in the blank to complete a command which cause the program to pause for three seconds. stage._____(3)
- 15. fill in the blank to complete a command to print "Hello" next to a sprite. sprite._____("Hello")