Codesters Lesson 1 Vocab

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Across
  1. 1. a letter, number, word, or sentence in quotation marks; strings appear green in the Codesters code editor
  2. 3. rules that define the way that code must be written
  3. 5. a character, shape, or text object that can be added to the stage
  4. 6. where on the stage are the coordinates 0,0?
  5. 8. a problem in code that either stops the program from running or causes the program to have unintended results
  6. 9. the process of reviewing code and removing any bugs
  7. 11. the place in Codesters that contains the different commands and their syntax which can be dragged into the code editor
  8. 12. punctuation used to gather together information in Python and must be used in pairs with a left/open paren ( and a right/close paren ); also called parens
  9. 14. steps to follow for each activity in a lesson
  10. 16. a sequence of commands that tells the computer what to do
Down
  1. 1. the entire screen
  2. 2. label the name of an image in a sprite command; sprite = codesters.Sprite("cat") will display the sprite with the "cat" image label
  3. 4. punctuation used to surround strings in Python; must be used in pairs at the beginning and end of a string
  4. 5. the area where the program's visual output is displayed
  5. 7. each line of code in a program that tells the computer what to do; a series of commands builds a program
  6. 10. the area where code blocks can be added or code can be typed
  7. 13. fill in the blank to complete a command which cause the program to pause for three seconds. stage._____(3)
  8. 15. fill in the blank to complete a command to print "Hello" next to a sprite. sprite._____("Hello")