Coding
Across
- 2. ___loop has a predetermined beginning, end, and increment (step interval).
- 4. Carefully think back on something with the intention of improving the outcome in the future.
- 5. Putting commands in correct order so computers can read the commands.
- 8. To write instructions for a computer.
- 11. A list of stops to finish a task.
- 12. An action that a sprite performs continuously until it's told to stop.
- 13. An action that causes something to happen.
- 15. A command that tells you to do something only up to the point that something becomes true.
- 16. Attempt to do something.
- 18. The art of creating a program.
- 19. Part of a program that does not work correctly.
- 20. Do something again.
- 21. ___ loop that continues to repeat while a condition is true.
- 23. Figure out the details of the problems that you are trying to solve.
- 24. A named group of programming instructions.
Down
- 1. A variable used throughout a program that never changes value.
- 3. trying again and again, even when something is very hard.
- 6. An algorithm that has been coded into something that can be run by a machine.
- 7. A graphic character on the screen with properties that describe its location, movement, and look.
- 8. An instruction for the computer.
- 9. A statement that a program checks to see if it is true or false.
- 10. Statements that only run under certain conditions.
- 14. A placeholder for a piece of information that can change.
- 17. Feeling annoyed or angry because something is not the way you want it.
- 22. The action of doing something over and over again.
- 23. Finding and fixing problems in an algorithm or program.