Coding
Across
- 1. A value that can change during the execution of a program
- 4. Sent from one device to another through a network or other means of communication
- 6. System of representing data using only two digits, 0 and 1
- 7. Finding and eliminating errors in a program
- 8. Breaking down a complex problem into smaller, more manageable parts
- 11. The result produced by a computer or other electronic device after processing input
- 12. A set of instructions that a computer follows to solve a problem or complete a task
- 13. Facts, figures, or other pieces of information that can be processed by a computer
- 17. A small computer on a single integrated circuit that is designed to control specific devices or systems
- 18. Data or commands entered into a computer or other electronic device
- 19. An ordered list of steps or actions that a program follows to accomplish a task
Down
- 2. When a program takes different paths based on certain conditions or user input
- 3. Physical components of a computer or other electronic device
- 5. Repetitive code blocks
- 7. Relating to electronic technology that uses binary code to represent data
- 9. The process of writing instructions in a programming language to create software or applications
- 10. A programming language that can be used to create a wide variety of programs for different purposes
- 14. A small programmable device used for learning coding and electronics
- 15. A sequence of characters, such as letters, numbers, and symbols
- 16. Programs and other operating information used by a computer