coding

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Across
  1. 6. notes written in the code that the computer will completely ignore
  2. 8. changing the data type of a variable using str().
  3. 9. punctuation used to gather together information, also called parens.
  4. 15. fixing a bad code.
  5. 16. a letter, number, word, or sentence in quotation marks.
  6. 21. steps to follow for each activity in a lesson.
  7. 23. numbers like 4, 0, and -2 and cannot have decimals or fractions.
  8. 24. adding two strings together with the + sign.
  9. 26. stores the text that the user inputs in an Ask command.
  10. 27. a variable that stores a string (text) value.
  11. 28. a problem in code.
Down
  1. 1. the name of an image in a sprite command.
  2. 2. a location on the coordinate plane.
  3. 3. the area to type or drag in code.
  4. 4. input: information passed directly from a user.
  5. 5. each line of code in a program.
  6. 7. someone who is using the program
  7. 10. rules that define the way that code must be written.
  8. 11. an integer, string, or variable in parenthesis.
  9. 12. a sequence of commands that tells the computer what to do.
  10. 13. a character, shape, or text object that can be added to the stage.
  11. 14. a variable that stores an integer (number) value.
  12. 17. a block of code that repeats a set of commands.
  13. 18. a flat area defined by an x-axis and a y-axis.
  14. 19. at location (0,0) on the coordinate plane.
  15. 20. punctuation used to surround strings.
  16. 22. the area where the program's output is displayed.
  17. 25. the place contains commands to be dragged into the code editor.