Coding Camp 2025
Across
- 3. A programming method for repeating code based on conditions.
- 5. A measure of how well a game keeps players coming back.
- 7. Background audio that sets the mood and pace of gameplay.
- 8. A short sound triggered by an in-game action, such as jumping or hitting.
- 16. The story or theme that adds meaning and depth to a game.
- 18. The emotional and cognitive experience of the player during gameplay.
- 19. The programming language used in Phaser to code browser-based games.
- 20. A structured group of related data and functions, often used to define characters or items.
- 21. The initial tutorial or sequence that teaches players how to play.
- 23. A storage container in code that holds data like score or health.
- 24. The core cycle that handles gameplay updates and rendering repeatedly.
- 27. A visual effect made of many small images, like sparks or smoke.
- 28. The sense of control players feel over their decisions and outcomes.
Down
- 1. A data type that stores true or false values only.
- 2. How the challenge level of a game increases over time.
- 4. The overall feeling of interaction and ease-of-use within a game or app.
- 6. A distinct part of a game, such as a level or a menu.
- 9. A mental state where challenge and skill are perfectly balanced for full immersion.
- 10. A collection of small graphics used to build game environments.
- 11. The visual elements players use to interact with a game, like menus or buttons.
- 12. The repeatable gameplay sequence that drives long-term engagement.
- 13. A 2D image or animation used to represent characters, items, or effects.
- 14. The system of response and reinforcement based on player actions.
- 15. A structure that gives players incentives, like coins or achievements.
- 17. A rule or system that defines player actions, such as jumping or collecting.
- 22. The first impression or feature that grabs player attention quickly.
- 25. An interaction or trigger that causes something to happen in-game.
- 26. A reusable block of code that performs a specific task or action.