Comp Sci
Across
- 3. A reusable block of code that performs a task.
- 9. A group of computers connected to share data.
- 10. Information a computer gives back after processing.
- 12. (with a dash) Long-term storage device for files and programs.
- 15. A data type that represents either true or false.
- 16. A small, fast memory that stores frequently used information in CPU.
- 17. (abbreviated) The "brain" of the computer that processes instructions.
- 18. (abbreviated) Short-term memory that stores data while a computer is running.
- 19. A step-by-step set of instructions to solve a problem.
Down
- 1. Data sent into a computer for processing.
- 2. One dot in a digital image or screen.
- 3. A collection of information stored with a name.
- 4. A storage spot for a value that can change during a program.
- 5. Main circuit board that connects all computer parts together.
- 6. The smallest piece of data in a computer — a 0 or 1.
- 7. Hardware used to display output visually.
- 8. Hardware used to type data into the computer.
- 11. Number system that uses only 0s and 1s.
- 13. Finding and fixing mistakes in a program.
- 14. Repeats a block of code until a condition is met.