Computational Thinking

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Across
  1. 2. - Fixing code errors.
  2. 3. - A visual plan.
  3. 5. - A task a program can do.
  4. 6. - Information used by a program.
  5. 10. - Data container.
  6. 12. - Repeating instructions.
  7. 13. - Decision-making rules.
  8. 15. - A series of actions.
  9. 17. - Repeating a task.
  10. 18. - Code writing rules.
  11. 20. - Keeping data.
  12. 23. - Making decisions.
  13. 24. - Ordered steps.
  14. 26. - A code mistake.
  15. 27. - Repeating a process.
  16. 28. - Fixing code errors.
  17. 29. - A helpful item.
  18. 30. - Information for a program.
Down
  1. 1. - A simplified representation.
  2. 4. - Tasks done automatically.
  3. 7. - A program's result.
  4. 8. - Breaking into parts.
  5. 9. - Using computers for tasks.
  6. 11. - Simplifying complex ideas.
  7. 14. - Computer instructions.
  8. 16. - Planning in plain language.
  9. 19. - A step-by-step plan.
  10. 21. - Using 0 and 1 for computing.
  11. 22. - Repeated design.
  12. 25. - Something happening.