Computational Thinking
Across
- 2. - Fixing code errors.
- 3. - A visual plan.
- 5. - A task a program can do.
- 6. - Information used by a program.
- 10. - Data container.
- 12. - Repeating instructions.
- 13. - Decision-making rules.
- 15. - A series of actions.
- 17. - Repeating a task.
- 18. - Code writing rules.
- 20. - Keeping data.
- 23. - Making decisions.
- 24. - Ordered steps.
- 26. - A code mistake.
- 27. - Repeating a process.
- 28. - Fixing code errors.
- 29. - A helpful item.
- 30. - Information for a program.
Down
- 1. - A simplified representation.
- 4. - Tasks done automatically.
- 7. - A program's result.
- 8. - Breaking into parts.
- 9. - Using computers for tasks.
- 11. - Simplifying complex ideas.
- 14. - Computer instructions.
- 16. - Planning in plain language.
- 19. - A step-by-step plan.
- 21. - Using 0 and 1 for computing.
- 22. - Repeated design.
- 25. - Something happening.