COMPUTER ETHICS

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Across
  1. 1. The practice of taking someone else's work or ideas and passing them off as one's own.
  2. 3. A symbol, word, or words legally registered or established by use as representing a company or product.
  3. 4. Relating to principles of right and wrong behavior.
  4. 6. A government license that gives the holder exclusive rights to a process, design, or new invention for a designated period.
  5. 8. A branch of ethics that deals with the ethical issues related to computing and technology.
Down
  1. 2. Legal rights that result from intellectual activity in the industrial, scientific, literary, and artistic fields.
  2. 5. The exclusive legal right to reproduce, publish, and sell the matter and form of something (e.g., software, literature).
  3. 7. Moral principles that govern a person's behavior or the conducting of an activity.