Computer Graphics
Across
- 1. Frames displayed per second.
- 6. Smooths jagged edges.
- 8. Realistic light rendering.
- 9. Graphics made using mathematical paths instead of pixels.
- 10. RGB(255, 255, 255).
Down
- 2. Changes object size.
- 3. Computer images that are made up of a bitmap or grid.
- 4. Smallest image unit.
- 5. Defines how non-transparent the object is.
- 7. 2D bitmap that is integrated into a larger scene.