Computer Graphics
Across
- 4. / Process of changing the size or shape of an object.
- 6. / In clipping, the angle is greater than 90 degree than the intersection is.
- 8. / Rectangular region in screen coordinates.
- 9. / The direction of projection makes a 45 degree angle with the projection plane.
- 10. / The distance is finite between center of projection and projection plane
- 11. / Tangential(Slant) force to any object to distort the shape of an object.
- 12. / Projectors are perpendicular to view plane.
- 14. / Another name for region code.
- 15. / Process of minimising aliasing
- 17. / Polygon in which line segment may not lie completely inside.
Down
- 1. / Clockwise direction in 2D rotations.
- 2. / Initial value of parity in odd parity rule.
- 3. / The display were beam is moved all over the screen.
- 4. / Process of converting the rasterised picture to display pattern
- 5. / Technique fr not showing the part of the drawing in which one is not interested.
- 6. / if NE is chosen , value of decision variable.
- 7. / Table built using bucket sort.
- 10. / Smallest addressable element
- 13. / Transformations that has the property of preserving parallelism.
- 16. / Initializes GLUT.