Computer Programming
Across
- 2. Email message transfer between computers.
- 5. Part of a bigger system it’s plugged into” that interacts with the rest simply, yet properly.
- 7. Objects containing the same data type and responding to the same message similarly.
- 8. Test runs to decide between options.
- 10. The vocabulary and rules that govern a computer language.
- 11. Calling to the subroutines.
- 12. Indication of what kind of data.
- 14. Ensures data is received without error.
- 15. Allows user control with a mouse and icons.
- 16. Translates high-level source code to machine language object code (bytecode) all at once.
- 18. Instructions sequences repeated.
- 19. Instructions for a task grouped together as a named unit.
- 20. Code The sum of the program’s syntax, semantics and logic.
Down
- 1. Contained data.
- 3. A class within a class.
- 4. data type responds to 4 bytes: Max ;{ 1038} (About 7 significant digits.)
- 6. Executes high-level programs immediately after translating each individual instruction.
- 9. A memory location/unit named or labeled so it can be used in a program.
- 13. Detailed specification of communication procedure.
- 17. A constant value in program representation.