Computer Science
Across
- 2. Step-by-step instructions used to solve a problem
- 4. A collection of the smallest data possible, often used in blocks. These are made of four ____.
- 8. A simple encoding system that computers use to store characters like letters.
- 9. A named container for data
- 11. A named block of code that performs a specific task
- 13. A variable used to define inputs to a function
- 15. A problem in code that causes unintended side-effects
- 17. A statement that is either true or false
- 20. Uniformly sized chunks of data sent over the internet.
- 22. Instructions for a computer
- 23. The smallest data possible. Either a 1 (true) or a 0 (false). Four of these form a ____.
- 24. A set of computer programs that run on a computer.
- 25. Data given to a program
- 28. A type of data that represents whole numbers, either positive or negative
Down
- 1. ____ control: How we decide what paths our code takes
- 3. Data that a program gives
- 5. A problem in code that stops a program from running
- 6. Values representing information that is stored and edited by a computer
- 7. The smallest part of a digital "rasterized" image.
- 10. A type of data that represents either true or false.
- 12. Ignored by the program, is only used to explain code
- 14. A type of data that represents a number with decimals.
- 15. The numeral system computers use. An example is 01100100.
- 16. A special program that converts our code to machine-runnable code.
- 18. How we make code run more than once
- 19. A single repetition of a loop
- 21. Rules that define how symbols must be written in code
- 24. A type of data that represents text
- 26. A numeral system that makes it easier to read large number. An example if 0xF9 (249).
- 27. The act of fixing problems in your code