COMPUTER SCIENCE
Across
- 3. Step-by-step procedure for solving a problem or performing a task, often used in programming.
- 5. The process of writing instructions for a computer to follow, typically using a programming language.
- 6. An organized collection of data, typically stored and accessed electronically.
- 9. The process of identifying and fixing errors or bugs in a computer program.
- 10. A computer or system that provides resources, services, or data to other computers (clients) over a network.
Down
- 1. Protocol A set of rules and conventions for communication between network devices.
- 2. Learning A branch of artificial intelligence where algorithms improve through experience or data, enabling systems to make decisions without explicit programming.
- 4. Computing The delivery of computing services such as storage, processing, and software over the internet (the cloud).
- 7. Code The human-readable instructions written in a programming language that define the functionality of a program.
- 8. (Application Programming Interface) A set of protocols and tools for building software and applications, enabling different programs to communicate.