Computer Science
Across
- 3. The order in which commands run in a program
- 5. Step-by-step instructions for solving a problem
- 7. A collection of items stored in a single variable
- 8. A symbol that performs an action (+, -, *, /)
- 10. A decision statement that runs code if a condition is true
- 12. A set of rules for how devices communicate
- 14. Code that repeats until a condition is met
- 16. Breaking a complex problem into smaller parts
- 17. The smallest unit of data (0 or 1)
Down
- 1. An error or mistake in a program
- 2. Information entered into a computer
- 4. Instructions written in a programming language
- 6. A named container that stores a value
- 9. A set of instructions a computer executes
- 11. Information stored and processed by computers
- 13. Results or information displayed by a program
- 15. A reusable block of code that performs a specific task