Computer Science

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Across
  1. 4. A container used to organize files and other stored items.
  2. 7. A central location where code or other digital resources are stored and managed.
  3. 8. The maximum amount of information that can be transmitted over a connection within a given time.
  4. 9. A pointing device used to control the movement of a cursor on a screen.
  5. 12. A collection of programs and instructions that enable electronic equipment to perform operations.
  6. 13. A temporary area that stores frequently accessed information to improve performance.
  7. 18. A collection of related online pages accessible through a common address.
  8. 20. The process of converting readable information into an unreadable form to prevent unauthorized access.
  9. 24. A step-by-step procedure for solving a problem or completing a task.
  10. 25. An electronic machine that processes, stores, and retrieves information.
  11. 26. An input device used for entering letters, numbers, and commands.
  12. 27. A small unit of transmitted information sent across a network.
  13. 28. A unit of digital information consisting of eight bits.
  14. 29. A duplicate copy created to protect information against accidental loss.
  15. 31. A fraudulent attempt to obtain sensitive information by pretending to be a trustworthy source.
  16. 32. A control structure that repeatedly executes instructions while a condition is satisfied.
  17. 34. A process of transferring information from a local device to a remote system.
  18. 35. A group of connected devices that exchange information with one another.
  19. 36. A device or application that requests services from another connected system.
  20. 38. A display device that presents visual output from an electronic system.
  21. 40. A device that directs data between different networks.
  22. 42. The process of transferring information from a remote system to a local device.
  23. 43. A small piece of information saved by a website to remember preferences or activity.
  24. 44. The smallest unit of digital information, representing one of two possible values.
  25. 46. The physical components of an electronic system that can be touched.
  26. 47. The worldwide system of interconnected networks used for communication and information exchange.
Down
  1. 1. An application used to access and display websites and online resources.
  2. 2. A named collection of digital information stored as a single unit.
  3. 3. A sequence of commands interpreted and executed automatically.
  4. 5. An organized collection of structured information that can be efficiently searched and updated.
  5. 6. A named storage location whose contents may change during execution.
  6. 10. A location where digital information is kept for future use.
  7. 11. A standardized set of rules governing communication between connected systems.
  8. 14. A unique name assigned to a device for identification on a network.
  9. 15. Software intentionally designed to damage, disrupt, or gain unauthorized access to electronic systems.
  10. 16. The component responsible for temporarily holding information while operations are performed.
  11. 17. The creation of simulated computing environments that behave like physical systems.
  12. 19. A numbering system that uses only two digits to represent information.
  13. 21. A security system that filters incoming and outgoing connections according to established rules.
  14. 22. The main component responsible for executing instructions and performing calculations.
  15. 23. A tool that converts source code into executable machine instructions.
  16. 26. The central component of an operating system that manages hardware resources.
  17. 27. A set of coded instructions designed to perform specific operations.
  18. 30. A secret sequence of characters used to verify identity and restrict access.
  19. 33. A reusable block of code designed to perform a specific task.
  20. 36. A model of delivering computing resources and services over the internet.
  21. 37. A point where users, programs, or devices interact with one another.
  22. 39. The rules that determine the correct structure of source code.
  23. 41. A utility used to identify and correct errors in source code.
  24. 45. A system that provides resources or services to other connected devices.