Computer Science

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Across
  1. 2. the smallest piece of information used by a computer.
  2. 6. Devices devices refer to anything people use to input information to the computer or to take information out (output).
  3. 8. refers to the practice of capitalizing the first letter of each compound word in a programming variable to improve readability.
  4. 10. software go-between that brings information from one application to another.
  5. 11. refers to the string of commands or directions used by different programming languages in order to create, edit or manage computer programs or applications.
  6. 12. The process of taking code that’s written in a high-level language (like C++) by human developers and translating it into machine-readable code.
  7. 13. refers to a software vulnerability or security flaw discovered and exploited by hackers before the software developer or vendor becomes aware of it.
  8. 14. Programming languages, like all languages, need structure for the reader—whether a computer or a human—to make sense of the information.
  9. 15. This is memory that can only be read from and is not electronically modifiable after being manufactured.
  10. 16. Random Access Memory
Down
  1. 1. A function in programming with binary choices, like “Yes or No” and “True or False.” This serves as a basic building block of programming logic.
  2. 2. Data at this scale can be tapped into for a variety of purposes like trend analyses, forecasting, process automation and more.
  3. 3. is the measure of time between entering an input and the returned output.
  4. 4. programming error that causes unexpected glitches or problems for a program’s end user.
  5. 5. are simply specific procedures used to solve computational problems.
  6. 7. Storage the long-term data storage options found in a device.
  7. 9. Similar in a way to the scripts used by Hollywood stars, a script in programming terms is a line by line set of instructions for a computer program to follow.
  8. 10. is a project management process for producing and releasing software (or other projects) that calls for quick cycles that repeat, improving as they go.
  9. 11. Statements another fundamental piece of programming instructions, set the terms for when a program moves forward.
  10. 12. It is the processing chip that serves as the "brains" of a device