Computer Science
Across
- 2. Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.
- 5. A Machine that can run a program, including computers, tablets, servers
- 8. data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
- 9. Error from attempting to represent a number that is too large.
- 11. data about data
- 12. scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.
- 13. representing information using ten options
- 14. Representing information two ways
Down
- 1. A group of computing devices and programs working together for a common purpose
- 3. Error from attempting to represent a number that is too precise. The value is rounded.
- 4. Data that changes discretely through a finite set of possible values
- 6. the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
- 7. A combination of operators and values that evaluates to a single value
- 10. Allows a program to change the value represented by a variable
- 14. 8 bits