Computer Science

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Across
  1. 2. Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.
  2. 5. A Machine that can run a program, including computers, tablets, servers
  3. 8. data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
  4. 9. Error from attempting to represent a number that is too large.
  5. 11. data about data
  6. 12. scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.
  7. 13. representing information using ten options
  8. 14. Representing information two ways
Down
  1. 1. A group of computing devices and programs working together for a common purpose
  2. 3. Error from attempting to represent a number that is too precise. The value is rounded.
  3. 4. Data that changes discretely through a finite set of possible values
  4. 6. the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
  5. 7. A combination of operators and values that evaluates to a single value
  6. 10. Allows a program to change the value represented by a variable
  7. 14. 8 bits