Computer Science

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Across
  1. 1. A decimal/whole number
  2. 2. The amount of information that connections can process or transmit
  3. 4. What a computer looks at to use the correct software to open it
  4. 5. A whole number
  5. 7. A list
  6. 9. Compliers and Interpreters
  7. 13. A set of instructions
  8. 14. making sure that a program will function properly
  9. 15. A base 16 number
  10. 17. A visual way of representing algorithms
Down
  1. 1. Breaking down problems into smaller parts
  2. 3. ignoring unwanted parts of a program/task
  3. 6. A base 2 number
  4. 8. Symbols/characters in a program
  5. 10. Breaking down a program into smaller parts
  6. 11. Data type that requires a constant power supply to retain data
  7. 12. A programming language
  8. 16. Repeats a program until a condition is met