Computer Science
Across
- 1. A decimal/whole number
- 2. The amount of information that connections can process or transmit
- 4. What a computer looks at to use the correct software to open it
- 5. A whole number
- 7. A list
- 9. Compliers and Interpreters
- 13. A set of instructions
- 14. making sure that a program will function properly
- 15. A base 16 number
- 17. A visual way of representing algorithms
Down
- 1. Breaking down problems into smaller parts
- 3. ignoring unwanted parts of a program/task
- 6. A base 2 number
- 8. Symbols/characters in a program
- 10. Breaking down a program into smaller parts
- 11. Data type that requires a constant power supply to retain data
- 12. A programming language
- 16. Repeats a program until a condition is met