Computer Science and Coding Basics
Across
- 3. A series of memory locations or 'boxes' where each 'box' holds a single piece of data, but all share the same name
- 5. A person who creates a set of instructions for a computer by writing and testing code
- 6. An imaginary pen that can be given drawing commands such as 'move forward' or 'turn right'
- 7. A large and important family of error-correcting codes that encode data in blocks
- 10. A programmer-readable explanation or annotation in the code of a computer program
- 11. The act of setting a certain key on the keyboard to perform a function when being pressed
- 14. The result of bad code in a program
- 15. a "chunk" of code that you can use over and over again, rather than writing it out multiple times
- 16. A set of directions/instructions for your computer
- 17. conditional statements that tell the computer what to do with certain information
Down
- 1. Characters, strings, integers, and booleans are all types of what?
- 2. An object in your program that can perform actions
- 4. a set of coded instructions that tell a computer how to run a program or calculation
- 5. A coding language that is beginner friendly
- 8. The process of detecting and removing existing and potential errors
- 9. A sequence of instructions that is continually repeated until a certain condition is reached
- 12. This logic is a form of algebra where values can only be either true or false
- 13. How we communicate with computers
- 18. Where values and functions can be accessed