Computer Science and Coding Basics

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Across
  1. 3. A series of memory locations or 'boxes' where each 'box' holds a single piece of data, but all share the same name
  2. 5. A person who creates a set of instructions for a computer by writing and testing code
  3. 6. An imaginary pen that can be given drawing commands such as 'move forward' or 'turn right'
  4. 7. A large and important family of error-correcting codes that encode data in blocks
  5. 10. A programmer-readable explanation or annotation in the code of a computer program
  6. 11. The act of setting a certain key on the keyboard to perform a function when being pressed
  7. 14. The result of bad code in a program
  8. 15. a "chunk" of code that you can use over and over again, rather than writing it out multiple times
  9. 16. A set of directions/instructions for your computer
  10. 17. conditional statements that tell the computer what to do with certain information
Down
  1. 1. Characters, strings, integers, and booleans are all types of what?
  2. 2. An object in your program that can perform actions
  3. 4. a set of coded instructions that tell a computer how to run a program or calculation
  4. 5. A coding language that is beginner friendly
  5. 8. The process of detecting and removing existing and potential errors
  6. 9. A sequence of instructions that is continually repeated until a certain condition is reached
  7. 12. This logic is a form of algebra where values can only be either true or false
  8. 13. How we communicate with computers
  9. 18. Where values and functions can be accessed