Computer Science Princl
Across
- 3. Abstraction Simplifies complex processes, hides how tasks are performed.
- 5. a Variable The act of giving a variable its initial value.
- 6. Interface detailing use of a library without algorithm specifics.
- 7. Variable) Set or accessed only within its creation environment.
- 8. Library Library containing reusable procedures.
- 9. Breakdown of a program into smaller, independent sections.
Down
- 1. Unit that holds a value; likened to a storage box.
- 2. Variable Accessible across all parts of a program.
- 4. Controls code execution based on conditions; includes nested forms.