Computer Systems

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Across
  1. 2. an information system used for decision-making, and for the coordination, control, analysis, and visualization of information in an organization.
  2. 3. principal part of any digital computer system, generally composed of the main memory, control unit, and arithmetic-logic unit.
  3. 5. the activity of electronically buying or selling of products on online services or over the Internet.
  4. 9. a computer program that uses artificial-intelligence methods to solve problems within a specialized domain that ordinarily requires human expertise.
  5. 14. the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages.
  6. 16. a formal language comprising a set of instructions that produce various kinds of output.
  7. 17. the programs and other operating information used by a computer
  8. 18. system software that manages computer hardware, software resources, and provides common services for computer programs.
  9. 19. executable software that runs on a computer
Down
  1. 1. a set of integrated devices that input, output, process, and store data and information.
  2. 4. an interdisciplinary research area at the interface of computer science and engineering.
  3. 6. an employment arrangement in which the employee works outside of the employer's office. Often this means working from home or at a location close to home, such as a coffee shop, library, or co-working space.
  4. 7. a type of computer program that, when executed, replicates itself by modifying other computer programs and inserting its own code.
  5. 8. the use of computers to aid in the creation, modification, analysis, or optimization of a design.
  6. 10. tools, machinery, and other durable equipment.
  7. 11. a group of computers that use a set of common communication protocols over digital interconnections for the purpose of sharing resources located on or provided by the network nodes.
  8. 12. a systematic approach to developing students' knowledge and/or skills that uses a computer as a central feature to support instruction via activities including, but not limited to, presenting materials, assessing progress, and guiding activities.
  9. 13. the unauthorized duplication of copyrighted content that is then sold at substantially lower prices in the 'grey' market.
  10. 15. a program or group of programs designed for end users.