Computer Terminology
Across
- 3. — To transfer data or files from a remote computer or server to a user's local device.
- 5. — Security software or hardware that monitors and controls incoming and outgoing network traffic to protect a computer from threats.
- 7. — A wired networking technology used to connect computers and devices together in a local area network (LAN).
- 8. — Malicious software designed to harm, exploit, or gain unauthorized access to a computer system.
- 10. — An organized collection of data stored and managed by a computer system, allowing for easy retrieval and updating.
- 12. — A small, fast memory storage area that temporarily holds frequently accessed data to speed up computer performance.
- 13. — A small graphical symbol or image on a computer screen representing a file, folder, application, or function.
- 15. — An error or flaw in a computer program that causes it to malfunction or produce incorrect results.
- 16. — Software application used to access and view websites on the internet, such as Chrome, Firefox, or Safari.
- 18. — A digital container used to organize and store files on a computer, similar to a physical folder.
- 19. — The physical components of a computer, including the monitor, keyboard, processor, and hard drive.
- 21. (KB) — A unit of digital storage equal to approximately 1,000 bytes.
- 22. (GB) — A unit of digital storage equal to approximately 1 billion bytes, commonly used to measure file and storage sizes.
- 23. (MB) — A unit of digital storage equal to approximately 1 million bytes.
Down
- 1. — The process of converting data into a coded format to protect it from unauthorized access.
- 2. — The process of accessing a computer system or online account by entering a username and password.
- 4. — A unit of digital information consisting of 8 bits, used to represent a single character or piece of data.
- 6. — The preset settings or options that a computer program uses automatically unless the user changes them.
- 9. — The maximum amount of data that can be transmitted over a network connection in a given time period, usually measured in megabits per second (Mbps).
- 10. — The process of finding and removing errors or bugs from a computer program.
- 11. — The smallest unit of data in computing, represented as either 0 or 1 in binary code.
- 12. — Instructions written in a programming language that tell a computer what actions to perform.
- 14. — A visual indicator (usually an arrow or blinking line) on a computer screen that shows where the user can click or type.
- 17. — The visual design and layout through which users interact with a computer program or operating system.
- 20. — A step-by-step procedure or set of rules that a computer follows to solve a problem or complete a task.