Computing.
Across
- 2. Planning of code
- 3. Changing of one data type to another
- 4. Main structure of algorithms or programs
- 7. Computer's brain
- 10. Section of code run only if a condition is met
- 11. Integer with a decimal point
- 12. Diagram that shows an overview of a program
- 14. Set of instructions repeated in sequence
- 15. Series of memory locations
- 16. True or False.
- 17. Else if
Down
- 1. Value is copied to memory location
- 4. Represents text rather than numbers.
- 5. Should not be changed.
- 6. Whole number
- 8. programming language
- 9. Data value that can change.
- 12. Control flow statement specifying iteration
- 13. performs pre-defined task until condition met