Computing

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Across
  1. 2. 1024 bytes
  2. 4. the physical components that a computer system requires to function
  3. 5. the digits 0 and 1 - to store data
  4. 8. is the process of storing data in a cache.
  5. 9. instructions that tell a computer what to do
  6. 11. the ratio of the number of erroneous units of data to the total number of units of data transmitted.
  7. 12. guides the computer through the various steps of solving a problem
  8. 15. sends signals to control how data moves around the CPU.
  9. 16. The identified or identifiable living individual to whom personal data relates.
  10. 17. is a computer network that consists of access points, cables, routers, and switches that enable devices to connect to web servers and internal servers within a single building
  11. 19. random access memory
  12. 20. software that is distributed with its source code, making it available for use, modification, and distribution with its original rights.
  13. 26. performs calculations and logical decisions
  14. 27. holds the address of where data is to be fetched or stored
  15. 29. any storage device or component that can store nonvolatile data in computers, servers and other computing devices.
Down
  1. 1. software that legally remains the property of the organisation, group, or individual who created it.
  2. 3. The identified or identifiable living individual to whom personal data relates.
  3. 6. is the term used to describe delays in communication over a network.
  4. 7. a pathway that can transmit information from a sender to a receiver.
  5. 10. all the information related to a person that can be used to directly or indirectly identify them.
  6. 13. non-volatile and is used to store data and programs for later retrieval.
  7. 14. hold the data fetched from, or to be written to the memory
  8. 18. a type of computer memory used to quickly accept, store, and transfer data and instructions that are being used immediately by the CPU.
  9. 21. read only
  10. 22. The maximum amount of data transmitted over an internet connection in a given amount of time
  11. 23. a hardware device or a software program that manages or directs the flow of data between two entities
  12. 24. a large computer network that connects groups of computers over large distances.
  13. 25. is known as base 10 because there are ten choices of digits between 0 and 9
  14. 28. the customers of the data