COMS 1002 Pt 2
Across
- 1. The process that occurs through the use of the signified and the signifier.
- 7. An affordance of online gaming that differentiates it from local play.
- 9. A manner of executing a particular idea
- 12. Uses counter-hegemonic narratives to challenge the dominant system.
- 15. This supplanted the dominance of the factory and industrialization.
- 17. A sign that has a direct causal relationship to what is being represented.
- 18. The process whereby producers imbue media with meaning
- 20. According to Dr Andrisani, this term is synonymous with a person's world view and is why understanding media is key to democracy.
- 23. One of the key figures in analyzing how media manufacture consent.
- 24. An integral aspect of hegemony that allows the ruling class to maintain their position without overt violence.
- 26. The socio-economic categorization of people into different classes such as the owning class and the working class.
- 28. Domination or rule of one social class by another maintained through ideology or culture.
- 30. One of the key areas that communication and media studies aims to critique; is exerted by the dominant class over the subordinated class
- 31. The merging of corporations through processes like mergers and acquisitions.
- 32. The term that explains that words and signs can have multiple meanings
- 33. A certain aspect of the world is explained by one dimension, as though other dimensions don't matter
- 34. The mode of production that saw the chruch and the monarchy as the ruling class.
Down
- 1. Exchange value is to profit as use value is to this.
- 2. The public disgrace of an individual as a form of punishment for socially unacceptable behaviour.
- 3. Sounds that can be heard without their sources being seen on screen.
- 4. Stories that use popular media characters (and worlds) that are (unofficially) rewritten by fans for fans.
- 5. The use and reuse of technique.
- 6. The action of a group or authority publicly decrying an individual (or group of individuals) for having done something wrong and/or for being untrustworthy.
- 8. An accumulation of labour through time; at the core of commodity fetishism.
- 10. The father of semiotics.
- 11. The secondary or implied meaning; the meaning that is not immediately obvious.
- 13. The key driving force of capitalism.
- 14. When human value is given to labour products as opposed to the people that produced them.
- 16. The byproduct of systemically excluding particular groups from representation.
- 19. A key component of participatory culture; the expression of local as opposed to networked sociality.
- 21. Describes the move from agrarian society to factory labour.
- 22. Counterheegemonic storylines in media.
- 25. The Marxist theorist associated with coining/popularizing the term hegemony.
- 27. A symptom of neoliberal capitalism that shows up in gaming in many forms like freemium games, product placement, and advergaming.
- 29. The way a state is economically organized; examples in include capitalism, and socialism.