Comsci
Across
- 1. Write the actual code to solve problem, part of SDLC
- 3. An example of a pre-test loop
- 5. Create and break down the problem, part of SDLC
- 7. Program that uses objects
- 9. Methods with the same name but different method signatures, Java will identify the method signature to determine which method to use
- 14. A method that can allow other classes to get the value of the field
- 18. The process that programmers create a program
- 19. The method to create the object
- 22. Sub-programs that can break down a problem
- 24. Develop steps to solve the problem, and list them in order, part of SDLC
- 25. Connect two or more relational expressions into one or reverse the logic of an expression
- 27. Structures that determine whether or not a certain code should be executed, like if ... else if ... else or switch
- 28. The variable that receives the value that is passed into the method when it is called
- 29. Execute what the program has analyzed, part of IPO
- 31. Using subprograms to break down huge program and solve it one by one
- 32. A type of method that does not have return type, aka does not return anything
- 34. A type of method that returns a value
- 35. Structures can loop a certain code, like while, do...while and for loop
- 38. Data structures that holds a bunch of data with the same data type
- 39. The class that an object inherited
- 40. Structure that in what order the code executes
Down
- 2. Fix some problems that is not applicable in the future, part of SDLC
- 4. A method that can make an object become visible on the console window
- 6. A method that can allow other class to modify a value of a field
- 8. The planning of how the code will run and the logic behind it
- 10. Define and understand the problem
- 11. Where an object is initialized and created
- 12. A primitive data type that stores the "true" and "false" value
- 13. Models real world objects, and these objects can be complex
- 15. Test the operation of the program on a chosen set of inputs
- 16. A boolean variable that signals when some condition exists in a program
- 17. Get what the user enter to the program, part of IPO
- 20. The rules of programming in Java
- 21. Determines whether a specific relationship exists between two values
- 23. The area that a value of a variable can be used
- 26. The value that is passed into a method for operation
- 30. An example of post-test loop
- 33. The number of times that a loop repeat itself
- 36. Where the attributes and behavious of the objects are defined
- 37. Analyze what the user entered to the program, part of IPO
- 41. The diagram that illustrates the attributes and behaviours of an object