Comsci

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Across
  1. 1. Write the actual code to solve problem, part of SDLC
  2. 3. An example of a pre-test loop
  3. 5. Create and break down the problem, part of SDLC
  4. 7. Program that uses objects
  5. 9. Methods with the same name but different method signatures, Java will identify the method signature to determine which method to use
  6. 14. A method that can allow other classes to get the value of the field
  7. 18. The process that programmers create a program
  8. 19. The method to create the object
  9. 22. Sub-programs that can break down a problem
  10. 24. Develop steps to solve the problem, and list them in order, part of SDLC
  11. 25. Connect two or more relational expressions into one or reverse the logic of an expression
  12. 27. Structures that determine whether or not a certain code should be executed, like if ... else if ... else or switch
  13. 28. The variable that receives the value that is passed into the method when it is called
  14. 29. Execute what the program has analyzed, part of IPO
  15. 31. Using subprograms to break down huge program and solve it one by one
  16. 32. A type of method that does not have return type, aka does not return anything
  17. 34. A type of method that returns a value
  18. 35. Structures can loop a certain code, like while, do...while and for loop
  19. 38. Data structures that holds a bunch of data with the same data type
  20. 39. The class that an object inherited
  21. 40. Structure that in what order the code executes
Down
  1. 2. Fix some problems that is not applicable in the future, part of SDLC
  2. 4. A method that can make an object become visible on the console window
  3. 6. A method that can allow other class to modify a value of a field
  4. 8. The planning of how the code will run and the logic behind it
  5. 10. Define and understand the problem
  6. 11. Where an object is initialized and created
  7. 12. A primitive data type that stores the "true" and "false" value
  8. 13. Models real world objects, and these objects can be complex
  9. 15. Test the operation of the program on a chosen set of inputs
  10. 16. A boolean variable that signals when some condition exists in a program
  11. 17. Get what the user enter to the program, part of IPO
  12. 20. The rules of programming in Java
  13. 21. Determines whether a specific relationship exists between two values
  14. 23. The area that a value of a variable can be used
  15. 26. The value that is passed into a method for operation
  16. 30. An example of post-test loop
  17. 33. The number of times that a loop repeat itself
  18. 36. Where the attributes and behavious of the objects are defined
  19. 37. Analyze what the user entered to the program, part of IPO
  20. 41. The diagram that illustrates the attributes and behaviours of an object