Concepts of Programming language
Across
- 1. In this paradigm you construct objects that can send and receive messages.
- 3. The rules and the correct order to combine commands.
- 4. Every sentence given to the computer in order to execute an action.
- 5. From which all the objects with the same states and behaviors are created.
- 6. Programming style.
Down
- 1. The character, tree, ground, island, palm and start are some... in a game
- 2. Its value can change at any time.
- 4. Something that doesn't have a change.
- 6. Set of insteuctions that a computer can interpret.
- 7. One of the applications of object-oriented in programming.