Concepts of Programming language

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Across
  1. 1. In this paradigm you construct objects that can send and receive messages.
  2. 3. The rules and the correct order to combine commands.
  3. 4. Every sentence given to the computer in order to execute an action.
  4. 5. From which all the objects with the same states and behaviors are created.
  5. 6. Programming style.
Down
  1. 1. The character, tree, ground, island, palm and start are some... in a game
  2. 2. Its value can change at any time.
  3. 4. Something that doesn't have a change.
  4. 6. Set of insteuctions that a computer can interpret.
  5. 7. One of the applications of object-oriented in programming.