CPII - Chapter 3 Crossword

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Across
  1. 2. Identifier reserved by Visual Basic.
  2. 6. A procedure that performs a task and then returns a value.
  3. 9. An error caused by synthacially correct statements that produce unexpected results
  4. 11. A statement that has been marked as a stopping point.
  5. 12. An actual value
  6. 15. The set of statements that can be accessed by a declared variable or constant.
  7. 17. How an application's interface will look and how the program code will be written
  8. 18. Giving a variable a value in the declaration statement.
  9. 20. error Also called logic error
  10. 21. A label placed near a text box describing the expected input from the user.
  11. 23. An object that allows the user to enter a value.
  12. 25. Division performed with the \ operator to return only the whole portion of the quotient
  13. 27. Also called global declaration
  14. 29. A declaration outside the procedures of a program
  15. 30. The process of getting an application to work correctly.
  16. 31. The process of running an application and entering data to test different possibilities t reveal any bugs.
Down
  1. 1. Definition of what an application should do.
  2. 3. Division performed with the mod operator to return only the remainder portion of the division operation.
  3. 4. Also called Run-time error
  4. 5. A statement used to create a variable or constant
  5. 7. A named memory location that stores a value.
  6. 8. The point at which an application has stopped executing and the Visual Basic IDE is displayed with a Watch window
  7. 10. The double data type that can represent values with numbers after the decimal point.
  8. 13. A syntax or logic error that halts a program at run time.
  9. 14. error An error caused by a statement that violates the rules of Visual Basic.
  10. 16. A set of characters
  11. 19. also called Specification
  12. 22. A declaration at the beginning of a procedure.
  13. 24. A name for a memory location that stores a value that cannot be changed from its initial assignment.
  14. 26. The part of the IDE that can be used to examine values.
  15. 28. Creating the interface and writing the program code