cross curricular project

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Across
  1. 2. The capacity of a business to handle increased demand without losing performance or quality.
  2. 3. Raising small amounts of money from many people, typically through online platforms.
  3. 6. Short for Minimum Viable Product; a basic version of a product built to test an idea quickly with real users.
  4. 8. The creation or improvement of products, services, or processes that add new value.
  5. 9. Proof that a business idea is gaining customers, users, or measurable market interest.
  6. 10. A relationship where a more experienced person guides someone less experienced in their professional path.
  7. 12. A short-term program that helps startups grow quickly through mentorship and funding.
  8. 13. A newly formed business designed to grow rapidly by offering an innovative product or service.
  9. 14. The estimated worth of a company, especially during investment negotiations.
  10. 18. Hiring external companies or individuals to perform tasks instead of doing them in-house.
  11. 20. A program that helps early-stage startups grow by offering resources, training, and workspace.
  12. 23. A business approach focused on efficiency, learning, and reducing unnecessary work.
  13. 25. The point when a product perfectly satisfies the needs of its target audience.
  14. 26. The speed at which a company spends its available cash before reaching profitability.
Down
  1. 1. Ownership interest in a company, typically represented by shares.
  2. 2. The first round of investment that helps a startup move from idea to product development.
  3. 4. An early version of a product used to test design, function, and user experience.
  4. 5. To build and grow a company using personal savings instead of outside funding.
  5. 7. A short visual presentation that summarizes a company’s idea, market, and growth plan for investors.
  6. 11. The act of building professional relationships that can create future business opportunities.
  7. 15. When a company changes its business direction or strategy after testing and learning from the market.
  8. 16. A shared office space where independent professionals and small teams work alongside each other in a collaborative environment.
  9. 17. The community of startups, investors, mentors, and institutions that drive innovation in a region.
  10. 19. A person who starts a business together with one or more partners and shares ownership.
  11. 20. The act of refining and improving a product repeatedly based on feedback and results.
  12. 21. A major innovation that changes an industry by offering something faster or more accessible.
  13. 22. The process of creating a distinct identity and emotional connection between a company and its audience.
  14. 24. A pricing model where basic features are free and advanced ones require payment.