crossword

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Across
  1. 2. A global navigation satellite system that provides location, velocity and time synchronization.
  2. 4. A set of instructions, data or programs used to operate computers and execute specific tasks.
  3. 9. A common computing acronym that stands for random-access memory.
  4. 11. software that bundles together certain features in a way that is accessible to a user.
  5. 14. a computer program or device that provides a service to another computer program and its user, also known as the client.
  6. 15. portable device for connecting to a telecommunications network in order to transmit and receive voice, video, or other data.
  7. 16. an input device used to enter characters and functions into the computer system by pressing buttons, or keys.
  8. 18. A collection of files accessed through a web address, covering a particular theme or subject, and managed by a particular person or organization.
  9. 19. A provider of online retail platform.
  10. 20. A set of connectivity specifications developed in collaboration with industry leaders.
Down
  1. 1. A machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation).
  2. 3. A hypertext-based information system.
  3. 5. the protection of computer systems and information from harm, theft, and unauthorized use.
  4. 6. A vast network that connects computers all over the world
  5. 7. A software application used to access information on the World Wide Web.
  6. 8. the primary component of a computer that acts as its “control center.”
  7. 10. a small device that a computer user pushes across a desk surface in order to point to a place on a display screen and to select one or more actions to take from that position.
  8. 12. consists of two or more computers that are linked in order to share resources (such as printers and CDs), exchange files, or allow electronic communications.
  9. 13. also known as an “OS,” interfaces with the computer's hardware and provides services that applications can use.
  10. 17. an act or instance of transferring something (such as data or files) from a usually large computer to the memory of another device