Crossword Puzzle

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Across
  1. 3. Type of motivation activated by fast objectives and end results, described as "ephemeral." (9 Letters)
  2. 4. This type of game is particularly useful for imparting knowledge to adult learners. (7 Letters)
  3. 5. Games should promote this among participants, reflecting democratic values. (11 Letters)
  4. 6. A system that encourages users to achieve goals by offering virtual rewards. (9 Letters)
  5. 9. The Olympic athlete's journey emphasizes that this is more important than the final result. (7 Letters)
Down
  1. 1. The project that aims to develop fair education through play. (9 Letters)
  2. 2. The concept of introducing game elements into non-game contexts. (12 Letters)
  3. 7. Empowering students to take charge of their learning journey fosters this. (8 Letters)
  4. 8. A key element of games that provides information on performance. (8 Letters)
  5. 10. Games should avoid reinforcing these negative social constructs. (11 Letters)