Crossword Puzzle
Across
- 3. Type of motivation activated by fast objectives and end results, described as "ephemeral." (9 Letters)
- 4. This type of game is particularly useful for imparting knowledge to adult learners. (7 Letters)
- 5. Games should promote this among participants, reflecting democratic values. (11 Letters)
- 6. A system that encourages users to achieve goals by offering virtual rewards. (9 Letters)
- 9. The Olympic athlete's journey emphasizes that this is more important than the final result. (7 Letters)
Down
- 1. The project that aims to develop fair education through play. (9 Letters)
- 2. The concept of introducing game elements into non-game contexts. (12 Letters)
- 7. Empowering students to take charge of their learning journey fosters this. (8 Letters)
- 8. A key element of games that provides information on performance. (8 Letters)
- 10. Games should avoid reinforcing these negative social constructs. (11 Letters)